Saturday, 25 April 2009

Opening Engagements

Imanu Khamori’s search for a more civilised way of life started out poorly as he lead his tribe into the unknown land of Jund. A hoard of goblins descended upon them with such savagery that initially the Nayans faultered. However, gathering several Gargantuans Imanu struck back, driving back the goblins and pushing towards a nearby encampment.

Forces of Jund had greater success in the land of Grixis, charging the woefully unprepared rearguard left behind by the Grand Necromancer of Vithia. The shambling hoard were caught off guard and overwhelmed as the goblins surged forward into Grixis, a building in the distance firmly in their sights.

The Grand Necromancer’s advance force in Esper didn’t meet any locals at first, but instead some of Asha’s people. Undead met soldier as a fierce battle erupted. It was a close fought engagement, and eventually the living trumped the dead, but only just. The people of Asha withdrew to prepare their defences back home. One among their number seemed most pleased to have engaged the Grand Necromancer’s forces.

In Jund the Grand Necromancer met Imanu’s tribe. The proud Nacatl rallied their Gargantuans and attacks, but the Grand Necromancer’s sorceries were too much for the gentle Nayans, and as the strength of the Gargantuans was sapped by unknown magics they were no match for a bizarre creature with magical claws of lightning. The Munashe tribe fell back in disarray, the hoard of the dead following them, their leader riding what appeared to be a dead Gargantuan. Imanu rallied his people and prepared to stand against the vile creatures. A mighty Thoctar was brought up to halt the advance of the dead, but the Grand Necromancer merely shaped one of his minions into a volley of sharp bones, impaling the mighty beasts vital organs. With their champion beast dead the tribe scattered. The Grand Necromancer began gathering the dead in preparation.

As the Grand Necromancer was gathering the dead he saw two forces massing on the horizon. The Rip-Clan, angered by the invaders on their land came in force to try and dislodge them. A forward force of Bant had pressed so far ahead that they had travelled all the way through Naya into Jund. As the forces gathered the Rip-Clan unleashed such potent fire on the Grand Necromancer’s minions that they were impossible to reanimate. However, the Bant force was much larger than the Rip-Clan and the Grand Necromancer had realised. Despite their combined magics the forces of Bant were too numerous and had potent antimagic. The Rip-Clan was scattered and the Grand Necromancer forced to withdraw soon after. Rejoicing in their victory the Bant force withdrew to prepare the defences of their homeland.

The remaining Bant forces in Naya met a marauding force of Jund warriors. Battle mages from Bant had stronger countermagic than the Jund spells, shattering the Jund mages repeated attempts to destroy the Bant forces. While it took time, eventually the martial might of Bant ground down the Jund warriors. They returned to Bant and continued the work fortifying in preparation for the Esper invasion.

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